
trying to convince people who don’t live around corn that you Do Not Fuck With Corn is such a weird and exhausting conversation like how am i supposed to convince your california ass that something evil is within those stalks and its not the same thing every time and maybe its not always there but its always watching and this is not the kinda monster that you wanna fuck its the kinda monster that Fucks You Up™
STOP. COMING. INTO. MY. INBOX. TELLING. ME. YOU’LL. FUCK. THE. CORN. MONSTER.
What’s your favourite part of your daily routine?
going back to bed
“Oftentimes, just as the sun goes down; I begin to feel this empty, loneliness in the pit of my stomach. It’s as if all of the hope and ambition I have during the day; disappears as the darkness of the night fills the sky. I start to feel this heavy feeling of anguish, and hopelessness.
My mind begins to overflow with these negative thoughts about myself, and my life. The air becomes so thick with angst and worry, it becomes hard to breathe; hard to think.But all of that disappears when I look up at the moon.
That dreary feeling of loneliness slowly fades away as I realize that I am not the only one out there that’s also looking up at the moon. I am not the only one in the world that is lonely. And I am definitely not the only one in the world that is going through something.
Although at times the night can make me feel alone, the moon will always remind me that I’m not.”
hey-pretty-mama-its-johnny-bravo:
What’s a player to a god, what’s a god to a DM, what’s a DM to a nat 20
this is funny but I’m going to be a Joke Ruiner here in hopes that this might be useful to anybody looking to run a D&d game sometime for the first time.
A natural 20 always ‘succeeds’ but does not always do what the player intended to do. If a player attempts to do something Impossible, then a Natural 20 cannot make it possible, instead, have the Outcome of their Attempt be helpful in an obvious way, without being necessarily a magical Super thing.
Greg the ranger attempts to climb an 80 foot smooth marble wall with no handholds? Greg is level two? Greg does not climb that wall with a Natural 20, however, while looking for good handholds Greg spies an important clue reflected in the mirror-like surface of the wall, perhaps finding a secret catch to open a hidden door in the wall granting the party entrance to the dungeon?Even though Greg didn’t search for the door, his incredible Luck granted him the opportunity to succeed anyways. Because that’s what a Natural 20 is. It’s Luck. A lucky swing catches an opponent off guard, even if they’re a seasoned fighter. No amount of luck will allow Susan the 1st level barbarian to shoot the God of War in the eye, but if she is Lucky enough, then he’ll be amused and impressed by her brash valor, and grant her a boon or a gift, rather than be insulted by her attack.
Keep in mind that a Natural 20 should align with what is best for the player, not necessarily what the player wants. If a player rolls a 20 while attempting to do something you know will end badly for them? Take advantage of your knowledge and have their roll instead indicate that not only does their attempt fail, it does so in a way that alerts the player to the danger of their attempt.
For example, they try to shoot a guard under the assumption he’s alone and it will be a sneaky quiet attack? Have the shot miss in such a way that the guard tells his friends just around the corner to “knock off all that racket, some of us still have jobs to do tonight!”
This kind of thing helps create a believable, consistent world for your players. Something that has rules and laws of physics of it’s own, even if those physics are a bit more fast and loose with thermodynamics than ours are. If a Natural 20 Always Works, then the world quickly loses credibility, because in that world, not only can literally Anything Happen, it has a 5% chance to do so All the Time
A world like that doesn’t really make much sense, and wouldn’t look at all like our world, and is therefore really hard for players to get attached to.
This is really good. I’d just like to add that you also have the option of just saying “That’s not going to work.” So many tales of DM woe could be averted by just being aware that the DM can not let the players roll dice in the first place.
This. This. This. A million times this.
Me: *is at a party*
Me: ok no discussing astrology this time
Me 15 minutes later: Thats because you’re a libra actually
Necromancers are just healers who don’t give up.
do u ever get like water hungry…
Thirsty?
water hungry
writing style: author from the 1800s with a severe love of commas whose sentences last half a page
I came out here, to this point, to this place, hoping against all hope and despite signs and portends suggesting otherwise that I might, somehow, find myself having a pleasant experience, and yet here I stand, alone against the world, feeling assaulted, attacked on all fronts, knowing not my enemy’s name nor his face nor whether our battle is done.
necromancy? u mean recycling
look b*tch if youre just sitting n rotting in your familys 10th century crypt and im fighting off giant spiders with nothing but my wits and a shortsword you dont need your bones for anything but i sure do so whats the problem